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Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.advisor1 | GOMES, Herman Martins. | |
dc.contributor.referee1 | MONTEIRO, João Arthur Brunet. | |
dc.contributor.referee2 | MASSONI, Tiago Lima. | |
dc.publisher.country | Brasil | pt_BR |
dc.publisher.department | Centro de Engenharia Elétrica e Informática - CEEI | pt_BR |
dc.publisher.initials | UFCG | pt_BR |
dc.subject.cnpq | Ciência da Computação | pt_BR |
dc.title | Evaluating Karate-do movements using Kinect V2 camera and tools. | pt_BR |
dc.date.issued | 2020 | |
dc.description.abstract | Karate-do is a martial art of Japanese origin that has a wide variety of techniques. In Karate-do, practitioners must constantly train to perfect their movements. This can be accomplished during a karate class with the help of a teacher or through self-taught practice, done through consultation and repetition of the movements shown in books or instructional videos. However, there is some difficulty for the practitioner to define the efficiency of his/her movements in self-taught practice. In this work, we investigate the effectiveness of using a 3D capture device and machine learning algorithms aiming to detect and automatically evaluate and propose corrections to the movements of karate learners. | pt_BR |
dc.identifier.uri | http://dspace.sti.ufcg.edu.br:8080/jspui/handle/riufcg/20336 | |
dc.date.accessioned | 2021-08-02T21:36:52Z | |
dc.date.available | 2021-07-27 | |
dc.date.available | 2021-08-02T21:36:52Z | |
dc.type | Trabalho de Conclusão de Curso | pt_BR |
dc.subject | Karate-do | pt_BR |
dc.subject | 3D motion analysis | pt_BR |
dc.subject | Machine learning | pt_BR |
dc.subject | Kinect V2 camera | pt_BR |
dc.subject | Algorithmic-based recognition | pt_BR |
dc.subject | Movimentos de Karate | pt_BR |
dc.subject | Ensino de karate por imagens | pt_BR |
dc.subject | Karatê-dô | pt_BR |
dc.subject | Análise de movimento 3D | pt_BR |
dc.subject | Aprendizado de máquina | pt_BR |
dc.subject | Câmera Kinect V2 | pt_BR |
dc.subject | Reconhecimento baseado em algoritmo | pt_BR |
dc.subject | Karate moves | pt_BR |
dc.subject | Karate teaching by images | pt_BR |
dc.subject | Análisis de movimiento 3D | pt_BR |
dc.subject | Aprendizaje automático | pt_BR |
dc.subject | Cámara Kinect V2 | pt_BR |
dc.subject | Reconocimiento basado en algoritmos | pt_BR |
dc.subject | Movimientos de karate | pt_BR |
dc.subject | Enseñanza de karate por imágenes | pt_BR |
dc.subject | Karaté-do | pt_BR |
dc.subject | Analyse de mouvement 3D | pt_BR |
dc.subject | Apprentissage automatique | pt_BR |
dc.subject | Caméra Kinect V2 | pt_BR |
dc.subject | Reconnaissance basée sur des algorithmes | pt_BR |
dc.subject | Mouvements de karaté | pt_BR |
dc.subject | Enseignement du karaté par images | pt_BR |
dc.rights | Acesso Aberto | pt_BR |
dc.creator | FREITAS, Matheus Barbosa de. | |
dc.publisher | Universidade Federal de Campina Grande | pt_BR |
dc.language | eng | pt_BR |
dc.title.alternative | Avaliação dos movimentos do Karate-do usando a câmera e as ferramentas do Kinect V2. | pt_BR |
dc.identifier.citation | FREITAS, M. B. de. Evaluating Karate-do movements using Kinect V2 camera and tools. 2020. 13 f. (Trabalho de Conclusão de Curso - Artigo) – Curso de Bacharelado em Ciência da Computação, Centro de Engenharia Elétrica e Informática, Universidade Federal de Campina Grande, Paraíba, Brasil, 2020. Disponível em: http://dspace.sti.ufcg.edu.br:8080/jspui/handle/riufcg/20336 | pt_BR |
Appears in Collections: | Trabalho de Conclusão de Curso - Artigo - Ciência da Computação |
Files in This Item:
File | Description | Size | Format | |
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MATHEUS BARBOSA DE FREITAS - TCC CIÊNCIA DA COMPUTAÇÃO 2020.pdf | 2.17 MB | Adobe PDF | View/Open |
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